A downloadable game for Windows

NOTE: v0.3.0 released!

A prototype of an FPS roguelike, released for Proc-jam 2019. Fight your way through procedurally generated levels against clever planning agents. The gunplay and damage model leans towards realism, but is tuned to be forgiving enough for prolonged and interesting gunfights. Level generation is designed to produce significant numbers of loops, to encourage lots of flanking (by the player and enemies.)

Controls are typical FPS controls, including Q/E leaning and V for melee. Known issues described below.

Elements:

  • Procedurally generated levels
  • Relatively low TTK and tactical gun-play
  • Clever enemies which form plans and then execute them (using GOAP, the technique made famous by F.E.A.R.)
  • Infinite levels with increasing amounts of enemies per level (for now.)

Notes & known issues:

  • You have only 2 weapons: assault rifle and shotgun. Currently they are designed as separate modules on your weapon, with each using separate magazines.
  • Enemies currently produce some lag when they lose their target. Destroying them or moving to the next level should stop it.
  • Blood-stain decals can be toggled in the ESC menu. Currently disabled because they don't mask onto the level geometry properly.
  • Enemies sometimes jump through walls, and can shoot you from inside them...!

Current proc-gen algo:

  1. Place nodes for rooms in rows.
  2. Spawn rooms.
  3. Path-find hallways connecting between every room in each row with every room in the next row.
  4. Add perturbations (random empty tiles to provide more cover.)
  5. Spawn wall tiles.
  6. Spawn cover objects.
StatusPrototype
PlatformsWindows
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
Authorstarmote
GenreAction
TagsFPS, Procedural Generation, PROCJAM, Roguelite, Singleplayer

Download

Download
procgun_v030.zip 281 MB

Development log