v020 released!
Proc-gun (procjam '19) » Devlog
Many big improvements have been made. It's still very much a work in progress, but it should be more enjoyable to play. I put a lot of effort into QoL and UX improvements this week, because I feel guilty pushing a bad UX onto you guys. I also added a bit of content, including 2 new level types, and the skeleton of the level selection system, where you select your next level via a transit station. Also, time progresses and your flashlight is toggleable for when it gets too dark. Cheers!
- Added flashlights
- Added day/night cycle
- 2 new levels
- Transit-based level selection
- Added loading screens
- Added proper settings menu: mouse sens, volume, quit to desktop, etc.
- Added ambient explosions sound effects
- Improved title screen
- Tuned weapons and enemies a bit
- Improved prop spawning slightly
- Removed multi-floor structures for now, until they are immproved.
Files
procgun_ver2.zip 274 MB
Nov 16, 2019
Get Proc-gun (procjam '19)
Proc-gun (procjam '19)
Rogue-like FPS on proc-gen levels
Status | Prototype |
Author | starmote |
Genre | Action |
Tags | FPS, Procedural Generation, PROCJAM, Roguelite, Singleplayer |
More posts
- v0.3.0: Movement and meleeApr 06, 2020
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